Motion of a Projectile

Functions, trigonometry, logarithms, sequences and limits - preparing for calculus

Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:12 pm

Precalculus
Michael Sullivan
Edition 10
Chapter 3, Section 3.4

Question 12 Part 1
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Re: Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:13 pm

Question 12 Part 2
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Re: Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:14 pm

See attachment
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Re: Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:14 pm

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Re: Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:15 pm

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Re: Motion of a Projectile

Postby nycmath » Tue Oct 27, 2026 1:15 pm

See attachment

This is 12F.
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Re: Motion of a Projectile

Postby Eigenvalue » Tue Oct 27, 2026 7:24 pm

Your thinking is correct, however, the vertex has an x-value of 15.625, rather than 156.25. I can redo parts A, B, and C--which are affected by the vertex value.

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Re: Motion of a Projectile

Postby Guest » Thu Oct 29, 2026 1:28 pm

Good catch by Eigenvalue - the vertex is at x = -b/(2a) = 15.625, and the extra zero in 156.25 is exactly the kind of slip that is easy to miss when the algebra "looks right".

One habit that catches these: graph the height function on your TI-84 and check the table values around your computed vertex. In split-screen graph-table mode you can watch the y-values peak right at x = 15.625, and you would immediately see that at x = 156.25 the height is already negative - the projectile landed long ago. This TI-84 split-screen graph-table tutorial shows how to set that mode up.
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Re: Motion of a Projectile

Postby nycmath » Thu Oct 29, 2026 6:37 pm

Eigenvalue wrote:Your thinking is correct, however, the vertex has an x-value of 15.625, rather than 156.25. I can redo parts A, B, and C--which are affected by the vertex value.


If you want to redo parts A, B, and C, please do so.

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